François comes from a family of media professionals. Since graduating from communications studies he has dedicated his professional life in a variety of capacities to the entertainment industry from his native Montreal, to Paris and Los Angeles.

Animation, visual effects, post-production, broadcast, he has a solid grasp on the full spectrum of digital arts and media. With a passion for people, creativity and technology, he is best known as an energetic team player who listens, worships client trust and always delivers excellence.

Recent collaborations have received the highest honours in their class at the Academy Awards, Bafta and the Canadian Screen Awards.



Genevieve has been working in the industry for the last 17 years. Her leadership led her to teach in Terni, Italy for a semester to share with others the skills she acquired in her hometown of Montreal. She’s collaborated with numerous famous names such as Denis Villeneuve and Jean-Marc Vallée. She also worked on Happy Feet in Australia, as well as numerous other animated projects. Her curriculum is quite varied which makes her the vivacious and talented manager people can count on for different types of projects. She now puts all of her talent at work on animated television series.



As an aspiring digital artist, technical enthusiast, CGI instructor or as a studio manager, Marc has applied himself to numerous aspects of 3D animation and visual effects productions over the past 20 years. His structured approach to production challenges made him an experienced problem-solver and pipeline expert for demanding productions.

At the start of his career as a 3D artist and later as a senior technical artist at Hybride, he helped develop post-production pipelines to bring forward intricate visual effects, early stereoscopic workflows and high-volume deliveries on many feature films. Always eager to share knowledge and promote good practices in the industry, Marc participated in numerous conferences and lectures as a guest speaker around the globe. Putting his focus and creative energy on reshaping business practices in the animation industry, he joined the Digital Dimension team in 2015.



A product of the 70’s and 80’s, highly influenced by Ultraman, the super friends and Adam West, Guy is what happens if you sit too close to the TV for an extended period of time. You get an optimistic, wise cracking, Mad magazine subscribing, self-deprecating oddball. He has cumulated more than 2 decades in the business, telling stories as an animator, animation lead, and a director. His love of storytelling and a good punch line is always what pushes him forward. From the get go he has put an emphasis on the story that drives every frame of an animation. Now in charge of development at Digital Dimension, he puts his love and knowledge of storytelling to good use building the company’s own projects.



André Lavoie enjoys looking at the world differently. His work involves day dreaming, elevating the casual “what if” into to a potent art asset, and a burning passion for clever and meaningful ideas. He's working on a super-secret project, codenamed "Godspeed".

He designs things through the lens of storytelling, outlines game & tv series ideas, structure elements of new intellectual properties, illustrates its populating characters. He lives in the greater Montreal region, but also somewhere between dream and reality, hello.



A member of the Digital Dimension team since 2016, Virginie Lavallée’s background is impressive, to say the least. She co-founded the production house “Genre d’Abattoir” and has produced over a dozen short and feature films. Her films have been screened at some of the most prominent festivals such as the Cannes Film Festival, Busan International Film Festival and Amsterdam International Film Festival where she won the Van Gogh Award in 2014. Her first passion is film and filmmaking but she also worked in the video game and TV-Series industries with projects such as Assassin’s Creed and Game of Thrones.
Renowned for her gathering qualities, Virginie has a strong leadership and her creativity is highly appreciated when it comes to project management. Since she joined the Digital Dimension team, she has had the chance to work on a variety of content designed for a younger public.



With over 12 years of experience managing projects, Nadia enjoys working closely with production teams and clients alike to produce high quality and innovative work. Most recently, she has been working on the new children’s animated series, Zafari which is the first TV series to be produced in a gaming engine. It is this kind of challenge that motivates Nadia!