It was at the age of 16 that Louis-Simon understood that he could turn ideas into projects. A long, diverse career was waiting for him as he launched Trilogy Studio, his first graphic design company.

A few years later, he became interested in information and web technologies and created Medfram Corp. In 2007, he became co-owner of Digital Dimension and 3 years later he acquired shares in Muvbox, a fast-food restaurant specializing in "street food". Following his epicurean side, he co-founded the same year Echo & Co, a little box of rustic lifestyle.

He is currently CEO of Digital Dimension and serves on the boards of two non-profit organizations working to prevent school dropouts: Mobilys, a foundation he cofounded that aims to raise awareness about the importance of education, and Toujours Ensemble, which offers support to troubled youth in the Montreal area.



Leader with a strong sense of business and inspired by profitability and success, Daniel has a solid experience in the management and development of growing companies. Recognized as a team player who knows how to surround himself, regroup, motivate and exploit the strengths of his employees, his management style is based on his great sense of values.

With over fifteen years of industry experience (including 10 years at Mels / Vision Globale), his expertise and vision have made Daniel an important addition to the Digital Dimension team.



François comes from a family of media professionals. Since graduating from communications studies he has dedicated his professional life in a variety of capacities to the entertainment industry from his native Montreal, to Paris and Los Angeles.

Animation, visual effects, post-production, broadcast, he has a solid grasp on the full spectrum of digital arts and media. With a passion for people, creativity and technology, he is best known as an energetic team player who listens, worships client trust and always delivers excellence.

Recent collaborations have received the highest honours in their class at the Academy Awards, Bafta and the Canadian Screen Awards.


Director - Executive Producer

Curiosity, love of arts in general and a thirst for learning have steered Julie towards film and animated series early in her career. She first started working for a distribution film company, where she developed an interest in film making which ignited the spark that has driven her career for the last 25 years.

Her passion for the medium and the people she worked with gave her the motivation to go from production assistant for 2D animated series to Senior VFX Producer for high-end films.

She then worked with some of the greatest film Directors, such as Robert Zemeckis and Tim Burton while working in collaboration with great artists and production teams along the way.

After several years working in Visual Effects she came back to her first love… Animation!



Pierre has over 20 years of experience managing development teams in Europe and North America. After cutting his engineering teeth in the competitions of the European Demo Scene, he honed his skill set in the multimedia and post-production industries in Paris, and later in the video game industries in California, Vancouver and Montreal.

Over the course of his career he has worked on over 20 interactive products, more than 10 video games and 5 film projects, leaving him with a unique breadth of experience that runs the gamut of digital media.



As an aspiring digital artist, technical enthusiast, CGI instructor or as a studio manager, Marc has applied himself to numerous aspects of 3D animation and visual effects productions over the past 20 years. His structured approach to production challenges made him an experienced problem-solver and pipeline expert for demanding productions.

At the start of his career as a 3D artist and later as a senior technical artist at Hybride, he helped develop post-production pipelines to bring forward intricate visual effects, early stereoscopic workflows and high-volume deliveries on many feature films. Always eager to share knowledge and promote good practices in the industry, Marc participated in numerous conferences and lectures as a guest speaker around the globe. Putting his focus and creative energy on reshaping business practices in the animation industry, he joined the Digital Dimension team in 2015.



A product of the 70’s and 80’s, highly influenced by Ultraman, the super friends and Adam West, Guy is what happens if you sit too close to the TV for an extended period of time. You get an optimistic, wise cracking, Mad magazine subscribing, self-deprecating oddball. He has cumulated more than 2 decades in the business, telling stories as an animator, animation lead, and a director. His love of storytelling and a good punch line is always what pushes him forward. From the get go he has put an emphasis on the story that drives every frame of an animation. Now in charge of development at Digital Dimension, he puts his love and knowledge of storytelling to good use building the company’s own projects.



André Lavoie enjoys looking at the world differently. His work involves day dreaming, elevating the casual “what if” into to a potent art asset, and a burning passion for clever and meaningful ideas. He's working on a super-secret project, codenamed "Godspeed".

He designs things through the lens of storytelling, outlines game & tv series ideas, structure elements of new intellectual properties, illustrates its populating characters. He lives in the greater Montreal region, but also somewhere between dream and reality, hello.



Jean-Philippe is Director Marketing & Communications at Digital Dimension and Meduzarts. Back in the (not so far) days, he was a screenwriter for youth TV series (a French-speaking screenwriter, oh la la!).

He decided a few years ago to go back to his first love : marketing and communications. With his background as a screenwriter, he always looks for the most relevant angle to tell the best possible story in every element of his work.



Genevieve has been working in the industry for the last 17 years. Her leadership led her to teach in Terni, Italy for a semester to share with others the skills she acquired in her hometown of Montreal. She’s collaborated with numerous famous names such as Denis Villeneuve and Jean-Marc Vallée. She also worked on Happy Feet in Australia, as well as numerous other animated projects. Her curriculum is quite varied which makes her the vivacious and talented manager people can count on for different types of projects. She now puts all of her talent at work on animated television series.



A member of the Digital Dimension team since 2016, Virginie Lavallée’s background is impressive, to say the least. She co-founded the production house “Genre d’Abattoir” and has produced over a dozen short and feature films. Her films have been screened at some of the most prominent festivals such as the Cannes Film Festival, Busan International Film Festival and Amsterdam International Film Festival where she won the Van Gogh Award in 2014. Her first passion is film and filmmaking but she also worked in the video game and TV-Series industries with projects such as Assassin’s Creed and Game of Thrones.
Renowned for her gathering qualities, Virginie has a strong leadership and her creativity is highly appreciated when it comes to project management. Since she joined the Digital Dimension team, she has had the chance to work on a variety of content designed for a younger public.



With over 12 years of experience managing projects, Nadia enjoys working closely with production teams and clients alike to produce high quality and innovative work. Most recently, she has been working on the new children’s animated series, Zafari which is the first TV series to be produced in a gaming engine. It is this kind of challenge that motivates Nadia!



Louis-Philippe evolved in the animation industry for the past 20 years. When he joined Digital Dimension's team 10 years ago, he quickly became a key member of the studio's foray into the world of CG animation. His artistic background and strong production philosophy became the gateway for 3D animation projects for the studio, developing relationships with worldwide players. Being a yearlong marathoner, he knows there is no use to rush to the finish line, preparation and a steady pace are the key.